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I didn’t make that same mistake again.Ĭonversations are essential to making Firewatch what it is, as Henry and Delilah’s relationship mirrors larger themes present throughout the game: solitude, isolation, companionship, regret, and more are expressed through dialogue, as they discuss the various goings on over the course of their summer.Īnd what a summer. Her smooth, rich voice was gone, Henry was even more isolated, the silence of the landscape ever more deafening. When an indignant Delilah objected to one of my responses and stepped away from her walkie talkie, preventing me from talking to her, I was hurt. On my second playthrough I tried to deliberately ignore Delilah, but that lasted all of half an hour.
#Firewatch game length full
You can also pick different responses - there’s a full dialogue tree, letting players flirt, admonish, ignore, or collude with Delilah to their heart’s content. If you want to discuss every little thing with her, feel free: certain objects in any given area can be highlighted and discussed, each interaction deepening the connection between both characters.
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If you don’t care for Delilah’s interjections and comments, don’t respond. Their relationship is conducted entirely by voice - and what’s more, it can be shaped by the player to suit their own means for Henry.
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It helps that the writing is excellent: the language is natural, there’s unforced humor, Delilah and Henry bicker, banter, commiserate, comment and offer friendly jabs. Speaking through walkie-talkies, their back and forth over Firewatch ’s runtime is what ultimately makes the game so fantastic to sink into. It’s Delilah, Henry’s boss and a watcher in the next region over. You’ll never want to let that walkie talkie go Stepping out of the dense melancholy of the game’s opening moments and into the fresh, vibrant air of Firewatch ’s main area is refreshing - even more so when a friendly voice suddenly cuts through the silence, the game’s first moments of dialogue. Emotional devastation unfortunately follows, which leads to burly, bearish Henry packing everything up and driving from his Colorado home to the Shoshone National Forest, on the edge of Yellowstone in Wyoming.Īs the title suggests, Henry is there to watch fires during the summer months, staying in his tower and radioing for help should he spot any troublesome blazes. What follows is a simple, text-based intro to Henry’s adulthood: a burgeoning relationship, his hopes for the future, glimpses into his personality. You are Henry - verbatim, that’s how the game opens. The opening moments lay out its backstory (which, for the sake of keeping the experience intact, won’t be spoiled here).